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To mark the occasion, editors Premeet Sidhu, Marcus Carter, and Jos Zagal have assembled an edited collection that celebrates and reflects on important parts of the games past, present, and future. 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As many of you know, Mark Herman is a giant in the wargaming hobby. Over his long and distinguished career as a game designer, Mark designed signature games for SPI, Victory Games, and with us here at GMT. Mark learned his craft beside Jim Dunnigan and so many talented designers at SPI before later running the company that created so many of my favorite games ever, Victory Games.\u003cbr\u003e\u003cbr\u003eBeginning in 1991, he brought his design talents to GMT, often paired with his dear friend, Richard Berg. 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His sage advice is always more than worth my time.\u003cbr\u003e\u003cbr\u003eAll that to say this: when someone as talented, experienced, and accomplished in our industry as Mark Herman writes a book about game design that tells stories about his experiences over a 45+-year career in our industry, that's a book I'm going to read. When that author then asks me if GMT would publish it with him, there's just no way I am going to say no. So, Im thrilled that today we are adding a book to our P500 list for the first time! It's so fitting, because of the many ways that his presence, talents, and leadership advice have graced GMT over the years, that our first-ever P500 book should be from Mark Herman.\"\u003cbr\u003e\u003cbr\u003e- Gene\u003c\/div\u003e \u003cdiv\u003e\u003c\/div\u003e \u003cdiv\u003e\u003cstrong\u003eForeword by Peter P. Perla\u003c\/strong\u003e\u003c\/div\u003e \u003cdiv\u003e\"I am delighted to write a second foreword to Mark Hermans book, even if Im playing the proverbial second fiddle to Jim Dunnigan, who mentored Mark at Simulations Publications, Inc. (SPI) and played a huge role in sucking me into the Wargaming hobby and, ultimately, the wacky world of professional Wargaming. Although I knew of Mark from those early SPI days, I did not have the pleasure of meeting him until a game convention (Avaloncon, if I remember correctly) back in the late 1980s. I was working on my own book about Wargaming and went to the con primarily to meet Mark and ask him if I could set up a time to interview him for my own research. His very gentlemanly agreement led to a long-term friendship and even a professional collaboration, on our game \u003cem\u003eWar in the China Sea\u003c\/em\u003e, created for the Office of Net Assessment in the Pentagon.\u003cbr\u003e\u003cbr\u003eWorking on that game with Mark gave me a chance to see firsthand how he started the process of designing a game. It was much like a whirlwind. Butcher paper and marker pens; a sketch map and a buckets-of-dice combat system. Not quite mixing paint for Picasso, but as close as I ever came to such an experience.\u003cbr\u003e\u003cbr\u003eThis book can give you a taste of that experience. It is a no-holds-barred dive into the mind of a true wargame-design master. Mark does not claim to provide here any sort of right way to design an historical wargame; instead, he focuses on describing his own approach, philosophy, and thinking about how he designs historical wargames. And that is really the heart of the matter. 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