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Over the Edge RPG - First Edition - House Call
Over the Edge RPG - First Edition - House Call
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House Callat a Glance
- Break the few rules that Al Amarja keeps by stepping into a pocket dimension with thisOver the Edgefirst edition supplement.
- Extensive background information on the House makes it easy for you to integrate it into your existing stories. That hidden artifact? Why not put it in the House?
- Puts a new twist on the rules of the Edge, with a horror-filled slant. Thrill your new players and challenge the experienced ones with this adventure resource.
The Strangest Corner of Al Amarja: More aboutHouse Call
The Edge isnt for the faint of heart. This surreal landscape is full of strange and dangerous things. Butthe Houseis extreme even by those standards. Thispocket universeis a land of madness and truth. A place where physics dont apply. A dimension of danger and riches.
Add the House to your plots any time you like using thisadventure resourceforOver the Edgefirst edition. Thoroughbackground informationon how to access the House and its inhabitants and layout allow you to integrate it into your own stories at will. Or use thesample adventureto give you a night off of game prep.
This resource can be tailored to introduce new burgers to the weird world of the RPG, but it also introduces some extraordinary strangeness to challenge more experienced players.
House Callis out of print. It requiresOver the Edgefirst edition to play.
House Call: Contents
- The House
- Introduction
- Inhabitants and Invaders
- House Call
- The House in Your Series
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